The Super Mario Bros. Wonder and Tears of the Kingdom GDC talks are now online (2024)

JB2448

One Winged Slayer

Member

Oct 25, 2017
5,953
Florida
  • Apr 11, 2024
  • #1


View: https://x.com/akfamilyhome/status/1778624094524899354

The Super Mario Bros. Wonder and Tears of the Kingdom GDC talks are now online (2)

2D and Tomorrow: How the Developers of 'Super Mario Bros. Wonder' Find New Joy in Creating Classic Side-Scrolling Adventures

Following last year's launch of the Super Mario Bros.TM Wonder game, developers Takashi Tezuka and Shiro Mouri discuss the unique challenge of taking classic side-scrolling Super Mario Bros. gameplay and turning it upside downliterally. The...

The Super Mario Bros. Wonder and Tears of the Kingdom GDC talks are now online (3)gdcvault.com

The Super Mario Bros. Wonder and Tears of the Kingdom GDC talks are now online (4)

Tunes of the Kingdom: Evolving Physics and Sounds for 'The Legend of Zelda: Tears of the Kingdom'

Developers of The Legend of Zelda: Tears of the Kingdom discuss structuring an expanded Hyrule around physics-based gameplay and evolved sound design! Join the game's Technical Director Takuhiro Dohta, Lead Physics Programmer Takahiro Takayama,...

The Super Mario Bros. Wonder and Tears of the Kingdom GDC talks are now online (5)gdcvault.com

Unknownlight

One Winged Slayer

Member

Nov 2, 2017
10,553
  • Apr 11, 2024
  • #2

Excellent! They're both an hour long each, too. Looking forward to watching these at some point soon.

Super

Studied the Buster Sword

Member

Jan 29, 2022
6,504
  • Apr 11, 2024
  • #3

Brilliant, thanks for sharing.

Nintenleo

Member

Nov 9, 2017
4,209
Italy
  • Apr 11, 2024
  • #4

The "tunes" section of the TotK talk is legit one of the craziest things I've ever listened to in gaming. Playing through TotK I noticed it sounded amazing, but I had no idea why.

Truno

Unshakable Resolve

Member

Jan 16, 2020
4,812
  • Apr 11, 2024
  • #5

Looks like they were gonna go with a different design for Mario initially

The Super Mario Bros. Wonder and Tears of the Kingdom GDC talks are now online (10)

The Super Mario Bros. Wonder and Tears of the Kingdom GDC talks are now online (11)

Seems more akin to classic Mario art

The Super Mario Bros. Wonder and Tears of the Kingdom GDC talks are now online (12)

Finiri6143

Member

Mar 16, 2022
1,836
  • Apr 12, 2024
  • #6

Truno said:

Looks like they were gonna go with a different design for Mario initially

The Super Mario Bros. Wonder and Tears of the Kingdom GDC talks are now online (14)

The Super Mario Bros. Wonder and Tears of the Kingdom GDC talks are now online (15)

Seems more akin to classic Mario art

The Super Mario Bros. Wonder and Tears of the Kingdom GDC talks are now online (16)

Yeah, it looks really cool(and adorable). Still, the design they went with is still really cute and charming.

Banned

Oct 27, 2017
42,700
  • Apr 12, 2024
  • #7

Truno said:

I can't decide if I'm disappointed or not. I like what they did and how even though it's not the old school art style it's at least as expressive as it was, but knowing there was even a possibility of getting it as is in a modern 2D Mario, but they decided against it, saddens me a bit

Watershed

Member

Oct 26, 2017
7,810
  • Apr 12, 2024
  • #8

Excellent! I've enjoyed all of Nintendo's GDC talks. The BOTW one is legendary. Diving into these now.

cooljeanius

is trying to make stuff happen

Member

Oct 27, 2017
146
Concord, NH
  • Apr 12, 2024
  • #9

OK so this "Eyring's Reverberation Time Equation" is somehow managing to send me down a Wikipedia rabbit hole despite not actually having its own article itself

Meelow

Member

Oct 31, 2017
9,194
  • Apr 12, 2024
  • #10

Ohh I wonder if there is footage of beta TOTK.

NaikoGames

Member

Aug 1, 2022
2,682
  • Apr 12, 2024
  • #11

the TOTK GDC is incredible

RedDevil

Member

Dec 25, 2017
4,121
  • Apr 12, 2024
  • #12

Gotta love that Koji Kondo came up with the idea of a Wonder Effect making the graphics become realistic the music just be a tune Mario was humming then that became the basis for the for the Sound Off? badge.

I can't decide if I'm disappointed or not. I like what they did and how even though it's not the old school art style it's at least as expressive as it was, but knowing there was even a possibility of getting it as is in a modern 2D Mario, but they decided against it, saddens me a bit

Maybe it was harder to make him as expressive, also some of that prototype footage only shows Mario and may be have been too early into development, it probably got harder to make everybody else consistent.

unicornKnight

▲ Legend ▲

Member

Oct 27, 2017
13,163
Athens, Greece
  • Apr 12, 2024
  • #13

I can't decide if I'm disappointed or not. I like what they did and how even though it's not the old school art style it's at least as expressive as it was, but knowing there was even a possibility of getting it as is in a modern 2D Mario, but they decided against it, saddens me a bit

Maybe they didn't want to go all the way immediately. Maybe their next 3d game is closer to that design.

Phabh

Member

Oct 28, 2017
3,701
  • Apr 12, 2024
  • #14

Nice ! I look more forward to it than any Netflix series lol

cooljeanius

is trying to make stuff happen

Member

Oct 27, 2017
146
Concord, NH
  • Apr 12, 2024
  • #15

Jencks

Member

Oct 25, 2017
8,450
  • Apr 12, 2024
  • #16

Really interesting stuff. The sound design of TotK is so good

Finiri6143

Member

Mar 16, 2022
1,836
  • Apr 12, 2024
  • #17

unicornKnight said:

Maybe they didn't want to go all the way immediately. Maybe their next 3d game is closer to that design.

Nah, I think 3D Mario will go with a different style. Something more stylized rather than classic/retro.

JODOROWSKY51

Member

Nov 19, 2017
329
London...
  • Apr 12, 2024
  • #18

unicornKnight said:

Maybe they didn't want to go all the way immediately. Maybe their next 3d game is closer to that design.

3D cell shaded Kotabe art can you imagine.

mavericktopgun

Member

Oct 27, 2017
3,520
  • Apr 12, 2024
  • #19

Truno said:

Looks like they were gonna go with a different design for Mario initially

The Super Mario Bros. Wonder and Tears of the Kingdom GDC talks are now online (33)

The Super Mario Bros. Wonder and Tears of the Kingdom GDC talks are now online (34)

Seems more akin to classic Mario art

The Super Mario Bros. Wonder and Tears of the Kingdom GDC talks are now online (35)

Noooo 😭😭

This should come as an option with the Mario Wonder 4K Deluxe Edition on Switch 2 🥺

ItsOKAY

Member

Jan 26, 2018
1,351
Frankfurt, Germany
  • Apr 12, 2024
  • #20

NaikoGames said:

the TOTK GDC is incredible

It´s soooo good. The thinking behind all that, how they get to the final product is just so thoughtfull and inspiring.

LumberPanda

Member

Feb 3, 2019
6,325
  • Apr 12, 2024
  • #21

With all the work they've put in to making just about everything run on physics systems in Tears of the Kingdom, it's hard not to think that all this tooling could significantly streamline development of their next game.

Like even if they don't want ultrahand specifically in their next game, or even if they don't want to go open air anymore, just about any Zelda-esque item could be constructed with these rules and be close to just kinda working out of the box. A grappling hook just needs to fire a projectile, attach to the hit object, and then apply a velocity to Link parallel to the chain - all of which are built-in now. The primary dedicated work I can think of is just spawning/despawning chains, and giving Link an animation for when he's being pulled. Then most of the sounds could be handled by their material system.

Zyrokai

Member

Nov 1, 2017
4,244
Columbus, Ohio
  • Apr 12, 2024
  • #22

LumberPanda said:

With all the work they've put in to making just about everything run on physics systems in Tears of the Kingdom, it's hard not to think that all this tooling could significantly streamline development of their next game.

Like even if they don't want ultrahand specifically in their next game, or even if they don't want to go open air anymore, just about any Zelda-esque item could be constructed with these rules and be close to just kinda working out of the box. A grappling hook just needs to fire a projectile, attach to the hit object, and then apply a velocity to Link parallel to the chain - all of which are built-in now. The primary dedicated work I can think of is just spawning/despawning chains, and giving Link an animation for when he's being pulled. Then most of the sounds could be handled by their material system.

This is what I'm hoping for as well! Like….they have to know the next Zelda game can't come out in 6 years. It has to release within the first two years of Switch 2 especially with its new heightened popularity and being a system seller.

HockeyBird

Member

Oct 27, 2017
12,585
  • Apr 12, 2024
  • #23

LumberPanda said:

With all the work they've put in to making just about everything run on physics systems in Tears of the Kingdom, it's hard not to think that all this tooling could significantly streamline development of their next game.

Like even if they don't want ultrahand specifically in their next game, or even if they don't want to go open air anymore, just about any Zelda-esque item could be constructed with these rules and be close to just kinda working out of the box. A grappling hook just needs to fire a projectile, attach to the hit object, and then apply a velocity to Link parallel to the chain - all of which are built-in now. The primary dedicated work I can think of is just spawning/despawning chains, and giving Link an animation for when he's being pulled. Then most of the sounds could be handled by their material system.

I'm hoping they just continue to build on their engine. It's already doing amazing things. Just keep expanding upon it. Listening to the developers react to the presentation reminded me of when Valve first showed off the physics for Half-Life 2. What they built for BOTW and TOTK is just so versatile.

They already said that Ultrahand specifically won't return. But I do think there's a high chance that the picking up objects function of Ultrahand just opens up a lot of doors for creativity, even if you're not fusing objects together.

Lumination

Member

Oct 26, 2017
12,464
  • Apr 12, 2024
  • #24

I have been salivating for the TotK talk. THANK YOU!

TonyBaduy

Member

Oct 11, 2020
2,356
Mexico
  • Apr 12, 2024
  • #25

LumberPanda said:

With all the work they've put in to making just about everything run on physics systems in Tears of the Kingdom, it's hard not to think that all this tooling could significantly streamline development of their next game.

Like even if they don't want ultrahand specifically in their next game, or even if they don't want to go open air anymore, just about any Zelda-esque item could be constructed with these rules and be close to just kinda working out of the box. A grappling hook just needs to fire a projectile, attach to the hit object, and then apply a velocity to Link parallel to the chain - all of which are built-in now. The primary dedicated work I can think of is just spawning/despawning chains, and giving Link an animation for when he's being pulled. Then most of the sounds could be handled by their material system.

That system will keep getting worked on and they'll keep adding complexity to it since they seem to want to go above and beyond. Things that were too hard to simulate on Switch hardware will be feasible on the Switch 2. What they come up with will be mindblowing for the industry again I think.

tata toothy

Member

Dec 24, 2017
884
  • Apr 12, 2024
  • #26

I really want a new 2D Zelda by Takashi Tezuka and Shiro Mouri's team. Let's see what they can do with their 2000 ideas brainstorming philosophy with Zelda.

HockeyBird

Member

Oct 27, 2017
12,585
  • Saturday at 1:21 AM
  • #27

I just finished watching the Zelda presentation. Truly impressive stuff. I would almost feel intimidated if I was a developer in that presentation. The team had some great insight to share but those videos and clips they had to show off the physics interactions almost feels like they were flexing to their fellow developers lol.

Yoshimitsu126

The Fallen

Nov 11, 2017
14,677
United States
  • Saturday at 1:39 AM
  • #28

Damn Koji Kondo is the one doing the voices in that weird sound badge lol

RedDevil

Member

Dec 25, 2017
4,121
  • Saturday at 1:57 AM
  • #29

Finiri6143 said:

Nah, I think 3D Mario will go with a different style. Something more stylized rather than classic/retro.

It'll probably be like Odyssey but with more detail/more polygons.

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The Super Mario Bros. Wonder and Tears of the Kingdom GDC talks are now online (2024)

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