JB2448
One Winged Slayer
Member
- Oct 25, 2017
- 5,953
- Florida
- Apr 11, 2024
- #1
View: https://x.com/akfamilyhome/status/1778624094524899354
2D and Tomorrow: How the Developers of 'Super Mario Bros. Wonder' Find New Joy in Creating Classic Side-Scrolling Adventures
Following last year's launch of the Super Mario Bros.TM Wonder game, developers Takashi Tezuka and Shiro Mouri discuss the unique challenge of taking classic side-scrolling Super Mario Bros. gameplay and turning it upside downliterally. The...
gdcvault.com
Tunes of the Kingdom: Evolving Physics and Sounds for 'The Legend of Zelda: Tears of the Kingdom'
Developers of The Legend of Zelda: Tears of the Kingdom discuss structuring an expanded Hyrule around physics-based gameplay and evolved sound design! Join the game's Technical Director Takuhiro Dohta, Lead Physics Programmer Takahiro Takayama,...
gdcvault.com
Unknownlight
One Winged Slayer
Member
- Nov 2, 2017
- 10,553
- Apr 11, 2024
- #2
Excellent! They're both an hour long each, too. Looking forward to watching these at some point soon.
Super
Studied the Buster Sword
Member
- Jan 29, 2022
- 6,504
- Apr 11, 2024
- #3
Brilliant, thanks for sharing.
Nintenleo
Member
- Nov 9, 2017
- 4,209
- Italy
- Apr 11, 2024
- #4
The "tunes" section of the TotK talk is legit one of the craziest things I've ever listened to in gaming. Playing through TotK I noticed it sounded amazing, but I had no idea why.
Truno
Unshakable Resolve
Member
- Jan 16, 2020
- 4,812
- Apr 11, 2024
- #5
Looks like they were gonna go with a different design for Mario initially
Seems more akin to classic Mario art
Finiri6143
Member
- Mar 16, 2022
- 1,836
- Apr 12, 2024
- #6
Truno said:
Looks like they were gonna go with a different design for Mario initially
Seems more akin to classic Mario art
Yeah, it looks really cool(and adorable). Still, the design they went with is still really cute and charming.
Banned
- Oct 27, 2017
- 42,700
- Apr 12, 2024
- #7
Truno said:
Looks like they were gonna go with a different design for Mario initially
Seems more akin to classic Mario art
See AlsoNARAKA: BLADEPOINT Update – Apr 11th, 2024Traditional Zelda is better. The formula never got stale either, Nintendo just got worse at making games.Zelda Tears of the Kingdom Dragon Locations: Farosh, Neydra, Dinraal, and Light Dragon Spawn Times and Routes[Top 10] Zelda: Tears of the Kingdom Best Fuse Materials
I can't decide if I'm disappointed or not. I like what they did and how even though it's not the old school art style it's at least as expressive as it was, but knowing there was even a possibility of getting it as is in a modern 2D Mario, but they decided against it, saddens me a bit
Watershed
Member
- Oct 26, 2017
- 7,810
- Apr 12, 2024
- #8
Excellent! I've enjoyed all of Nintendo's GDC talks. The BOTW one is legendary. Diving into these now.
cooljeanius
is trying to make stuff happen
Member
- Oct 27, 2017
- 146
- Concord, NH
- Apr 12, 2024
- #9
OK so this "Eyring's Reverberation Time Equation" is somehow managing to send me down a Wikipedia rabbit hole despite not actually having its own article itself
Meelow
Member
- Oct 31, 2017
- 9,194
- Apr 12, 2024
- #10
Ohh I wonder if there is footage of beta TOTK.
NaikoGames
Member
- Aug 1, 2022
- 2,682
- Apr 12, 2024
- #11
the TOTK GDC is incredible
RedDevil
Member
- Dec 25, 2017
- 4,121
- Apr 12, 2024
- #12
Gotta love that Koji Kondo came up with the idea of a Wonder Effect making the graphics become realistic the music just be a tune Mario was humming then that became the basis for the for the Sound Off? badge.
I can't decide if I'm disappointed or not. I like what they did and how even though it's not the old school art style it's at least as expressive as it was, but knowing there was even a possibility of getting it as is in a modern 2D Mario, but they decided against it, saddens me a bit
Maybe it was harder to make him as expressive, also some of that prototype footage only shows Mario and may be have been too early into development, it probably got harder to make everybody else consistent.
unicornKnight
▲ Legend ▲
Member
- Oct 27, 2017
- 13,163
- Athens, Greece
- Apr 12, 2024
- #13
I can't decide if I'm disappointed or not. I like what they did and how even though it's not the old school art style it's at least as expressive as it was, but knowing there was even a possibility of getting it as is in a modern 2D Mario, but they decided against it, saddens me a bit
Maybe they didn't want to go all the way immediately. Maybe their next 3d game is closer to that design.
Phabh
Member
- Oct 28, 2017
- 3,701
- Apr 12, 2024
- #14
Nice ! I look more forward to it than any Netflix series lol
cooljeanius
is trying to make stuff happen
Member
- Oct 27, 2017
- 146
- Concord, NH
- Apr 12, 2024
- #15
Meelow said:
There is
Jencks
Member
- Oct 25, 2017
- 8,450
- Apr 12, 2024
- #16
Really interesting stuff. The sound design of TotK is so good
Finiri6143
Member
- Mar 16, 2022
- 1,836
- Apr 12, 2024
- #17
unicornKnight said:
Maybe they didn't want to go all the way immediately. Maybe their next 3d game is closer to that design.
Nah, I think 3D Mario will go with a different style. Something more stylized rather than classic/retro.
JODOROWSKY51
Member
- Nov 19, 2017
- 329
- London...
- Apr 12, 2024
- #18
unicornKnight said:
Maybe they didn't want to go all the way immediately. Maybe their next 3d game is closer to that design.
3D cell shaded Kotabe art can you imagine.
mavericktopgun
Member
- Oct 27, 2017
- 3,520
- Apr 12, 2024
- #19
Truno said:
Looks like they were gonna go with a different design for Mario initially
Seems more akin to classic Mario art
Noooo 😭😭
This should come as an option with the Mario Wonder 4K Deluxe Edition on Switch 2 🥺
ItsOKAY
Member
- Jan 26, 2018
- 1,351
- Frankfurt, Germany
- Apr 12, 2024
- #20
NaikoGames said:
It´s soooo good. The thinking behind all that, how they get to the final product is just so thoughtfull and inspiring.
LumberPanda
Member
- Feb 3, 2019
- 6,325
- Apr 12, 2024
- #21
With all the work they've put in to making just about everything run on physics systems in Tears of the Kingdom, it's hard not to think that all this tooling could significantly streamline development of their next game.
Like even if they don't want ultrahand specifically in their next game, or even if they don't want to go open air anymore, just about any Zelda-esque item could be constructed with these rules and be close to just kinda working out of the box. A grappling hook just needs to fire a projectile, attach to the hit object, and then apply a velocity to Link parallel to the chain - all of which are built-in now. The primary dedicated work I can think of is just spawning/despawning chains, and giving Link an animation for when he's being pulled. Then most of the sounds could be handled by their material system.
Zyrokai
Member
- Nov 1, 2017
- 4,244
- Columbus, Ohio
- Apr 12, 2024
- #22
LumberPanda said:
With all the work they've put in to making just about everything run on physics systems in Tears of the Kingdom, it's hard not to think that all this tooling could significantly streamline development of their next game.
Like even if they don't want ultrahand specifically in their next game, or even if they don't want to go open air anymore, just about any Zelda-esque item could be constructed with these rules and be close to just kinda working out of the box. A grappling hook just needs to fire a projectile, attach to the hit object, and then apply a velocity to Link parallel to the chain - all of which are built-in now. The primary dedicated work I can think of is just spawning/despawning chains, and giving Link an animation for when he's being pulled. Then most of the sounds could be handled by their material system.
This is what I'm hoping for as well! Like….they have to know the next Zelda game can't come out in 6 years. It has to release within the first two years of Switch 2 especially with its new heightened popularity and being a system seller.
HockeyBird
Member
- Oct 27, 2017
- 12,585
- Apr 12, 2024
- #23
LumberPanda said:
With all the work they've put in to making just about everything run on physics systems in Tears of the Kingdom, it's hard not to think that all this tooling could significantly streamline development of their next game.
Like even if they don't want ultrahand specifically in their next game, or even if they don't want to go open air anymore, just about any Zelda-esque item could be constructed with these rules and be close to just kinda working out of the box. A grappling hook just needs to fire a projectile, attach to the hit object, and then apply a velocity to Link parallel to the chain - all of which are built-in now. The primary dedicated work I can think of is just spawning/despawning chains, and giving Link an animation for when he's being pulled. Then most of the sounds could be handled by their material system.
I'm hoping they just continue to build on their engine. It's already doing amazing things. Just keep expanding upon it. Listening to the developers react to the presentation reminded me of when Valve first showed off the physics for Half-Life 2. What they built for BOTW and TOTK is just so versatile.
They already said that Ultrahand specifically won't return. But I do think there's a high chance that the picking up objects function of Ultrahand just opens up a lot of doors for creativity, even if you're not fusing objects together.
Lumination
Member
- Oct 26, 2017
- 12,464
- Apr 12, 2024
- #24
I have been salivating for the TotK talk. THANK YOU!
TonyBaduy
Member
- Oct 11, 2020
- 2,356
- Mexico
- Apr 12, 2024
- #25
LumberPanda said:
With all the work they've put in to making just about everything run on physics systems in Tears of the Kingdom, it's hard not to think that all this tooling could significantly streamline development of their next game.
Like even if they don't want ultrahand specifically in their next game, or even if they don't want to go open air anymore, just about any Zelda-esque item could be constructed with these rules and be close to just kinda working out of the box. A grappling hook just needs to fire a projectile, attach to the hit object, and then apply a velocity to Link parallel to the chain - all of which are built-in now. The primary dedicated work I can think of is just spawning/despawning chains, and giving Link an animation for when he's being pulled. Then most of the sounds could be handled by their material system.
That system will keep getting worked on and they'll keep adding complexity to it since they seem to want to go above and beyond. Things that were too hard to simulate on Switch hardware will be feasible on the Switch 2. What they come up with will be mindblowing for the industry again I think.
tata toothy
Member
- Dec 24, 2017
- 884
- Apr 12, 2024
- #26
I really want a new 2D Zelda by Takashi Tezuka and Shiro Mouri's team. Let's see what they can do with their 2000 ideas brainstorming philosophy with Zelda.
HockeyBird
Member
- Oct 27, 2017
- 12,585
- Saturday at 1:21 AM
- #27
I just finished watching the Zelda presentation. Truly impressive stuff. I would almost feel intimidated if I was a developer in that presentation. The team had some great insight to share but those videos and clips they had to show off the physics interactions almost feels like they were flexing to their fellow developers lol.
Yoshimitsu126
The Fallen
- Nov 11, 2017
- 14,677
- United States
- Saturday at 1:39 AM
- #28
Damn Koji Kondo is the one doing the voices in that weird sound badge lol
RedDevil
Member
- Dec 25, 2017
- 4,121
- Saturday at 1:57 AM
- #29
Finiri6143 said:
Nah, I think 3D Mario will go with a different style. Something more stylized rather than classic/retro.
It'll probably be like Odyssey but with more detail/more polygons.
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